Classes (Basic): The Fast Hero

Unless otherwise marked as "House Rules," the following material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The text may have been modified slightly from that of the System Reverence Document (v.3.5) or Modern System Reference Document.

Ability: Dexterity

Hit Die: 1d8

Action Points: Fast heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

Class Skills: The Fast hero’s class skills (and the key ability for each skill) are:
  • Balance (DEX)
  • Craft: Mechanical (INT)
  • Drive (DEX)
  • Escape Artist (DEX)
  • Hide (DEX)
  • Knowledge: Current Events, Popular Culture, Streetwise (INT)
  • Move Silently (DEX)
  • Pilot (DEX)
  • Profession (WIS)
  • Read/Write Language (none)
  • Ride (DEX)
  • Sleight of Hand (DEX)
  • Speak Language (none)
  • Tumble (DEX)
Also, the starting occupation the character selects can provide additional class skills to choose from.
  • Skill Points at 1st Level: (5 + INT modifier) x4.
  • Skill Points at Each Additional Level: 5 + INT modifier.

Starting Feats
In addition to the two feats all characters get at 1st level, a Fast hero begins play with the Simple Weapons Proficiency feat.

CLASS FEATURES
All of the following are class features of the Fast hero.

Talents
At 1st, 3rd, 5th, 7th, and 9th level, the Fast hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.

Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th level, the Fast hero gains a bonus feat. This feat must be selected from the following list, and the Fast hero must meet any prerequisites.
  • Acrobatic
  • Combat Expertise
  • Combat Throw
  • Defensive Martial Arts
  • Double Tap
  • Elusive Target
  • Focused
  • Improved Disarm
  • Mobility
  • Personal Firearms Proficiency
  • Point Blank Shot
  • Stealthy
  • Weapon Finesse

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