Skills: Skill Descriptions

Unless otherwise marked as "House Rules," the following material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The text may have been modified slightly from that of the System Reverence Document (v.3.5) or Modern System Reference Document.

This section describes each skill, including common uses and typical modifiers. Characters can sometimes use skills for purposes other than those noted here.

Here is the format for skill descriptions.
  • Key Ability: The abbreviation of the ability whose modifier applies to the skill check. Exception: Speak Language has “None” as its key ability because the use of this skill does not require a check.
  • Trained Only: If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it. If it is omitted, the skill can be used untrained (with a rank of 0). If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below).
  • Armor Check Penalty: If this notation is included in the skill name line, an armor check penalty applies (when appropriate) to checks using this skill. If this entry is absent, an armor check penalty does not apply.
  • Check: What a character (“you” in the skill description) can do with a successful skill check and the check’s DC.
  • Action: The type of action using the skill requires, or the amount of time required for a check.
  • Try Again: Any conditions that apply to successive attempts to use the skill successfully. If the skill doesn’t allow you to attempt the same task more than once, or if failure carries an inherent penalty (such as with the Climb skill), you can’t take 20. If this paragraph is omitted, the skill can be retried without any inherent penalty, other than the additional time required.
  • Special: Any extra facts that apply to the skill, such as special effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race.
  • Synergy: Some skills grant a bonus to the use of one or more other skills because of a synergistic effect. This entry, when present, indicates what bonuses this skill may grant or receive because of such synergies. See Table 4–5 for a complete list of bonuses granted by synergy between skills (or between a skill and a class feature).
  • Restriction: The full utility of certain skills is restricted to characters of certain classes or characters who possess certain feats. This entry indicates whether any such restrictions exist for the skill.
  • Untrained: This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn’t appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can’t attempt checks with this skill (for skills that are designated as “Trained Only”).
  • Time. How much time it takes to make a check with this skill.
Several skills are available for characters within The Lovecraftian Traveller:
  • View Skills A - B: Appraise, Balance, Bluff
  • View Skills C: Climb, Concentration, Craft (Chemical, Electronic, Mechanical, Pharmaceutical, Structural, Visual Art, Writing)
  • View Skills D: Decipher Script, Demolitions, Demolitions, Diplomacy, Disable Device, Disguise, Drive
  • View Skills E - G: Escape Artist, Forgery, Gamble, Gather Information
  • View Skills H - J: Handle Animal, Hide, Intimidate, Investigate, Jump
  • View Skills K: Knowledge (Arcane Lore, Art, Architecture and Engineering, Behavioral Sciences, Business, Civics, Current Events, Dungeoneering, Earth and Life Sciences, Geography, History, Local, Nature, Nobility and Royalty, Physical Sciences, Popular Culture, Religion, Streetwise, Tactics, Technology, Theology and Philosophy)
  • View Skills L - O: Listen, Move Silently, Navigate, Open Lock
  • View Skills P: Perform (Act, Comedy, Dance, Keyboards, Oratory, Percussion Instruments, Sing, Stringed Instruments, Wind Instruments), Pilot, Profession
  • View Skills R - S: Read/Write Language, Repair, Research, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Spot, Survival, Swim
  • View Skills T - Z: Treat Injury, Tumble, Use Magic Device, Use Rope

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