Talents: Damage Reduction Talent Tree

Unless otherwise marked as "House Rules," the following material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The text may have been modified slightly from that of the System Reverence Document (v.3.5) or Modern System Reference Document.


The Tough hero has an innate talent to ignore a set amount of damage from most weapons, but not from energy or special attack forms (which may or may not exist, depending on the campaign). Before the hero can select a talent from this tree the hero must have previously selected at least one talent from the Energy Resistance or Unbreakable Talent Tree. The Damage Reduction Talent Tree includes three talents specific to resilience: Damage Reduction 1, Damage Reduction 2, and Damage Reduction 3.

Damage Reduction 1/—.
(Prerequisite: One other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree)

The Tough hero ignores 1 point of damage from melee and ranged weapons.

Damage Reduction 2/—.
(Prerequisites: Damage reduction 1/—, one other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree)

The Tough hero ignores an additional 1 point of damage from melee and ranged weapons (DR 2/— total).

Damage Reduction 3/—.
(Prerequisites: Damage reduction 1/—, damage reduction 2/—, one other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree)

The Tough hero ignores an additional 1 point of damage from melee and ranged weapons (DR 3/— total).

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