Skills: Skill List

Unless otherwise marked as "House Rules," the following material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The text may have been modified slightly from that of the System Reverence Document (v.3.5) or Modern System Reference Document.

Below is a list of Skills available to player characters:

  • Appraise (INT): The skill of estimating the monetary value, or assessing the worth of an object.
  • Balance (DEX): Armor Penalty. The skill of maintaining a state of equilibrium or physical steadiness.
  • Bluff (CHA): The skill of subtly misleading, distracting, or confusing.
  • Climb (STR): Armor Penalty. The skill of ascending, descending, and moving across slopes and walls.
  • Concentration (CON): The skill of maintaining focus while there is the potential of distraction.
  • Craft (INT): The skill of creating something with careful attention to detail. This skill encompasses several categories, each treated as a separate skill:
Craft Chemical (INT): Requires Training. The skill of mixing chemicals to create acids, bases, explosives, and poisonous substances.
Craft Electronic (INT): Requires Training. The skill of building electronic equipment from scratch, such as leyden jars, lighting equipment, audio equipment, recording devices and telegraphs.
Craft Mechanical (INT): Requires Training. The skill of building mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets.
Craft Pharmaceutical (INT): Requires Training. The skill of creating compound medicinal drugs to aid in recovery from treatable illnesses.
Craft Structural (INT): The skill of building wooden, concrete, or metal structures from scratch.
Craft Visual Art (INT): The skill of creating paintings, drawings, photographs, or some other work of visual art.
Craft Writing (INT): The skill of creating short stories, novels, plays, newspaper articles and similar works of writing.
  • Decipher Script (INT): Requires Training. The skill of uncovering the meaning behind an ancient language or code, or determining the meaning of an incomplete text.
  • Demolitions (INT): Requires Training. The skill of creating or disarming simple explosives and detonators.
  • Diplomacy (CHA): The skill of conducting negotiations and managing people.
  • Disable Device (INT): Requires Training. The skill of bypassing locks and simple mechanical devices.
  • Disguise (CHA): The skill of changing appearances or concealing identity.
  • Drive (DEX): The skill of guiding the movement of a vehicle in unusual circumstances.
  • Escape Artist (DEX): Armor Penalty. The skill of breaking free from confinement or restraint.
  • Forgery (INT): The skill of falsifying documents, money, or works of art.
  • Gamble (WIS): The skill of playing games of chance for money and other stakes.
  • Gather Information (CHA): The skill of collecting rumors, gossip, local concerns and the like.
  • Handle Animal (CHA): Requires Training. The skill of train an animal specific tricks and commands.
  • Hide (DEX): Armor Penalty. The skill of concealing from sight and preventing discovery.
  • Intimidate (CHA): The skill of forcibly persuading another character.
  • Investigate (INT): The skill of examining, studying, inquiring and systematically searching for clues.
  • Jump (STR): Armor Penalty. The skill of leaping from the ground.
  • Knowledge (INT): The skill of acquiring facts, truth or principles from study, investigation or experience. This skill encompasses several categories, each treated as a separate skill: Arcane Lore, Art, Architecture & Engineering, Behavioral Sciences, Business, Civics, Current Events, Dungeoneering, Earth & Life Sciences, Geography, History, Local, Nature, Nobility & Royalty, Physical Sciences, Popular Culture, Religion, Streetwise, Tactics, Technology, Theology & Philosophy.
  • Listen (WIS): The skill of hearing and paying close attention to sound.
  • Move Silently (DEX): Armor Penalty. The skill of passing from one place to another without making noise.
  • Navigate (INT): The skill of finding a location without directions or other specific guidance.
  • Open Lock (DEX): Requires Training. The skill of unlocking items intent on being closed.
  • Perform (CHA): The skill of presenting music, drama or other entertainment before an audience. This skill encompasses several categories, each treated as a separate skill: Act, Dance, Humor, Keyboards, Percussion Instruments, Sing, String Instruments, Wind Instruments.
  • Pilot (DEX): Requires Training. The skill of operating a boat or ship.
  • Profession (WIS): The skill of having the ability to engage in an occupation or calling. This skill can encompass several categories, each treated as a separate skill.
  • Read/Write Language (None): Requires Training. The skill of understanding the letters and syntax of written words. This skill can encompass several languages, each treated as a separate skill.
  • Repair (INT): The skill of restoring objects to good or sound condition.
  • Research (INT): Requires Training. The skill of diligent and systematic inquiry or investigation into a subject.
  • Ride (DEX): The skill of riding a mounted animal.
  • Search (INT): The skill of carefully looking through objects or examining locations in order to locate something concealed.
  • Sense Motive (WIS): The skill of innately knowing the cause or goals of an individual's actions.
  • Sleight of Hand (DEX): Requires Training; Armor Penalty. The skill of performing feats that require quick and clever movements of the hands, especially for entertainment or deception.
  • Speak Language (None): Requires Training. The skill of using and understanding spoken words and phrases. This skill can encompass several languages, each treated as a separate skill.
  • Spellcraft (INT): Requires Training. The skill of using and understanding magic and spells.
  • Spot (WIS): The skill of detecting, recognizing or locating something by sight.
  • Survival (WIS): The skill of keeping oneself and others safe and fed in the wild.
  • Swim (STR): Armor Penalty. The skill to move unaided through the water.
  • Treat Injury (WIS): The skill to care for instances of harm or damage to the body.
  • Tumble (DEX): Requires Training; Armor Penalty. The skill to perform gymnastic feats and land softly from a fall.
  • Use Magic Device (CHA): Requires Training. The skill to use an object imbued with magic.
  • Use Rope (DEX): The skill to make use of strong cords to tie, fasten, bind and climb.

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