Below is a list of Skills available to player characters:
- Appraise (INT): The skill of estimating the monetary value, or assessing the worth of an object.
- Balance (DEX): Armor Penalty. The skill of maintaining a state of equilibrium or physical steadiness.
- Bluff (CHA): The skill of subtly misleading, distracting, or confusing.
- Climb (STR): Armor Penalty. The skill of ascending, descending, and moving across slopes and walls.
- Concentration (CON): The skill of maintaining focus while there is the potential of distraction.
- Craft (INT): The skill of creating something with careful attention to detail. This skill encompasses several categories, each treated as a separate skill:
Craft Chemical (INT): Requires Training. The skill of mixing chemicals to create acids, bases, explosives, and poisonous substances.
Craft Electronic (INT): Requires Training. The skill of building electronic equipment from scratch, such as leyden jars, lighting equipment, audio equipment, recording devices and telegraphs.
Craft Mechanical (INT): Requires Training. The skill of building mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets.
Craft Pharmaceutical (INT): Requires Training. The skill of creating compound medicinal drugs to aid in recovery from treatable illnesses.
Craft Structural (INT): The skill of building wooden, concrete, or metal structures from scratch.
Craft Visual Art (INT): The skill of creating paintings, drawings, photographs, or some other work of visual art.
Craft Writing (INT): The skill of creating short stories, novels, plays, newspaper articles and similar works of writing.
- Decipher Script (INT): Requires Training. The skill of uncovering the meaning behind an ancient language or code, or determining the meaning of an incomplete text.
- Demolitions (INT): Requires Training. The skill of creating or disarming simple explosives and detonators.
- Diplomacy (CHA): The skill of conducting negotiations and managing people.
- Disable Device (INT): Requires Training. The skill of bypassing locks and simple mechanical devices.
- Disguise (CHA): The skill of changing appearances or concealing identity.
- Drive (DEX): The skill of guiding the movement of a vehicle in unusual circumstances.
- Escape Artist (DEX): Armor Penalty. The skill of breaking free from confinement or restraint.
- Forgery (INT): The skill of falsifying documents, money, or works of art.
- Gamble (WIS): The skill of playing games of chance for money and other stakes.
- Gather Information (CHA): The skill of collecting rumors, gossip, local concerns and the like.
- Handle Animal (CHA): Requires Training. The skill of train an animal specific tricks and commands.
- Hide (DEX): Armor Penalty. The skill of concealing from sight and preventing discovery.
- Intimidate (CHA): The skill of forcibly persuading another character.
- Investigate (INT): The skill of examining, studying, inquiring and systematically searching for clues.
- Jump (STR): Armor Penalty. The skill of leaping from the ground.
- Knowledge (INT): The skill of acquiring facts, truth or principles from study, investigation or experience. This skill encompasses several categories, each treated as a separate skill: Arcane Lore, Art, Architecture & Engineering, Behavioral Sciences, Business, Civics, Current Events, Dungeoneering, Earth & Life Sciences, Geography, History, Local, Nature, Nobility & Royalty, Physical Sciences, Popular Culture, Religion, Streetwise, Tactics, Technology, Theology & Philosophy.
- Listen (WIS): The skill of hearing and paying close attention to sound.
- Move Silently (DEX): Armor Penalty. The skill of passing from one place to another without making noise.
- Navigate (INT): The skill of finding a location without directions or other specific guidance.
- Open Lock (DEX): Requires Training. The skill of unlocking items intent on being closed.
- Perform (CHA): The skill of presenting music, drama or other entertainment before an audience. This skill encompasses several categories, each treated as a separate skill: Act, Dance, Humor, Keyboards, Percussion Instruments, Sing, String Instruments, Wind Instruments.
- Pilot (DEX): Requires Training. The skill of operating a boat or ship.
- Profession (WIS): The skill of having the ability to engage in an occupation or calling. This skill can encompass several categories, each treated as a separate skill.
- Read/Write Language (None): Requires Training. The skill of understanding the letters and syntax of written words. This skill can encompass several languages, each treated as a separate skill.
- Repair (INT): The skill of restoring objects to good or sound condition.
- Research (INT): Requires Training. The skill of diligent and systematic inquiry or investigation into a subject.
- Ride (DEX): The skill of riding a mounted animal.
- Search (INT): The skill of carefully looking through objects or examining locations in order to locate something concealed.
- Sense Motive (WIS): The skill of innately knowing the cause or goals of an individual's actions.
- Sleight of Hand (DEX): Requires Training; Armor Penalty. The skill of performing feats that require quick and clever movements of the hands, especially for entertainment or deception.
- Speak Language (None): Requires Training. The skill of using and understanding spoken words and phrases. This skill can encompass several languages, each treated as a separate skill.
- Spellcraft (INT): Requires Training. The skill of using and understanding magic and spells.
- Spot (WIS): The skill of detecting, recognizing or locating something by sight.
- Survival (WIS): The skill of keeping oneself and others safe and fed in the wild.
- Swim (STR): Armor Penalty. The skill to move unaided through the water.
- Treat Injury (WIS): The skill to care for instances of harm or damage to the body.
- Tumble (DEX): Requires Training; Armor Penalty. The skill to perform gymnastic feats and land softly from a fall.
- Use Magic Device (CHA): Requires Training. The skill to use an object imbued with magic.
- Use Rope (DEX): The skill to make use of strong cords to tie, fasten, bind and climb.
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