Classes (Basic): The Charismatic Hero

Unless otherwise marked as "House Rules," the following material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The text may have been modified slightly from that of the System Reverence Document (v.3.5) or Modern System Reference Document.

Ability: Charisma

Hit Die: 1d6

Action Points: Charismatic heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

Class Skills: The Charismatic hero’s class skills (and the key ability for each skill) are:
  • Bluff (CHA)
  • Craft: Visual Art, Writing (INT)
  • Diplomacy (CHA)
  • Disguise (CHA)
  • Gather Information (CHA)
  • Handle Animal (CHA)
  • Intimidate (CHA)
  • Knowledge: Arcane Lore, Art, Behavioral sciences, Business, Civics, Current Events, Popular Culture, Streetwise, Theology, Philosophy (INT)
  • Perform: Act, Dance, Keyboards, Percussion instruments, Sing, Stand-Up, Stringed Instruments, Wind Instruments (CHA)
  • Profession (WIS)
  • Read/Write Language (none)
  • Speak Language (none).
Also, the starting occupation the hero selects can provide additional class skills to choose from.
  • Skill Points at 1st Level: (7 + INT modifier) x4.
  • Skill Points at Each Additional Level: 7 + INT modifier.

Starting Feats
In addition to the two feats all characters get at 1st level, a Charismatic hero begins play with the Simple Weapons Proficiency feat.

CLASS FEATURES
All of the following are class features of the Charismatic hero.

Talents
At 1st, 3rd, 5th, 7th, and 9th level, the Charismatic hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.


Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th level, the Charismatic hero gains a bonus feat. This feat must be selected from the following list, and the Charismatic hero must meet any prerequisites:
  • Agile Riposte
  • Creative
  • Deceptive
  • Dodge
  • Frightful Presence
  • Iron Will
  • Lightning Reflexes
  • Low Profile
  • Point Blank Shot
  • Renown
  • Trustworthy
  • Windfall

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