Ability: Intelligence
Hit Die: 1d6
Action Points: Smart heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: The Smart hero’s class skills (and the key ability for each skill) are:
- Computer Use (INT)
- Craft: Chemical, Electronic, Mechanical, Pharmaceutical, Structural, Visual Art, Writing (INT)
- Decipher Script (INT)
- Demolitions (INT)
- Disable Device (INT)
- Forgery (INT)
- Investigate (INT)
- Knowledge: Arcane lore, Art, Behavioral Sciences, Business, Civics, Current Events, Earth and Life Sciences, History, Physical Sciences, Popular Culture, Streetwise, Tactics, Technology, Theology, Philosophy (INT)
- Navigate (INT)
- Profession (WIS)
- Read/Write Language (none)
- Repair (INT)
- Research (INT)
- Search (INT)
- Speak Language (none)
- Skill Points at 1st Level: (9 + INT modifier) x4.
- Skill Points at Each Additional Level: 9 + INT modifier.
Starting Feats
In addition to the two feats all characters get at 1st level, a Smart hero begins play with the Simple Weapons Proficiency feat.
Class Features
All of the following are class features of the Smart hero.
Talents
At 1st, 3rd, 5th, 7th, and 9th level, the Smart hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.
- Research Talent Tree: The Smart hero has a natural aptitude for study and fact-finding. Click here for more information on the Research Talent Tree.
- Strategy Talent Tree: The Smart hero has the brainpower to see solutions in most situations. Click here for more information on the Strategy Talent Tree.
Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th level, the Smart hero gains a bonus feat. This feat must be selected from the following list, and the Smart hero must meet any prerequisites.
- Builder
- Cautious
- Combat Expertise
- Educated
- Gearhead
- Improved Disarm
- Improved Trip
- Iron Will
- Lightning Reflexes
- Meticulous
- Studious
- Vehicle Expert
- Weapon Focus
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