Your Character: Basic Character Classes

Unless otherwise marked as "House Rules," the following material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The text may have been modified slightly from that of the System Reverence Document (v.3.5) or Modern System Reference Document.

BASIC CHARACTER CLASSES
(Available at character creation)
  • The Charismatic Hero. Charisma is the Charismatic Hero's key Ability, demonstrating proficiency in influencing others and charm.
  • The Dedicated Hero. Wisdom is the Dedicated Hero's key Ability, demonstrating focus and willpower.
  • The Fast Hero. Dexterity is the Fast Hero's key Ability, demonstrating agility and fast reflexes.
  • The Smart Hero. Intelligence is the Smart Hero's key Ability, demonstrating reasoning and quick wit.
  • The Strong Hero. Strength is the Strong Hero's key Ability, demonstrating physical fitness and general athleticism.
  • The Tough Hero. Constitution is the Tough Hero's key Ability, demonstrating health and physical stamina.

(Available after character creation)
  • Barbarian. Barbarians are often Strong Heroes who focus on combat to become brave warriors.
  • Bard. Bards are often Charismatic Heroes who discover the magical abilities of music.
  • Cleric. Clerics are often Dedicated Heroes who offer themselves as the intermediaries for the gods.
  • Druid. Druids are often Dedicated Heroes who open themselves to becoming one with nature.
  • Fighter. Fighters are often Strong Heroes who focus on defending those in need.
  • Monk. Monks are often Dedicated Heroes who pursue personal perfection through action and contemplation.
  • Paladin. Paladins are often Charismatic Heroes who focus on purity and devotion.
  • Ranger. Rangers are often Fast Heroes who focus on becoming skilled hunters.
  • Rogue. Rogues are often Fast Heroes who focus on versatility and resourcefulness.
  • Sorcerer. Sorcerers are often Charismatic Heroes who are born with the ability to create magic.
  • Wizard. Wizards are often Smart Heroes who study intensely in order to create magic.


EXPLINATION OF BASIC CLASS DESCRIPTIONS

Each Basic Class will have several pieces of information listed under their class description:

Ability. This is the Ability is typically associated with that Character Class.

Hit Die. This is the type of die used by that Character Class to determine the number of hit points gained per level. A player rolls one die each time his or her character gains a new level. The character’s Constitution modifier is then applied to the roll. Add the result to the character’s hit point total. Even if the result is 0 or lower, the character always gains at least 1 hit point. A 1st-level character gets the maximum number of hit points rather than rolling (although the Constitution modifier is still applied).

Action Points. This is the number of action points gained per level.

Class Skills. This is a list of skills specific to the Character Class, the number of skill points the character starts with at 1st level, and the number of skill points gained each level thereafter.
  • Skill Points at 1st Level. A character’s Intelligence modifier is applied to determine the total skill points gained each level (but always at least 1 point per level, even for a character with an Intelligence penalty).
  • Skill Points at Each Additional Level. A 1st-level character starts with 4 times the number of skill points received upon attaining each level beyond 1st.
  • Maximum Skill Ranks. The maximum ranks a character can have in a class skill is the character’s level +3. A character can also buy skills from other classes’ skill lists. Each skill point buys a half rank in these cross-class skills, and a character can only buy up to half the maximum ranks of a class skill.

Starting Feats. These are the feats gained at 1st level in the class.

Class Features. These are the special characteristics of the class, including bonus feats and unique talents, that are gained as a character attains higher levels in the class.
  • Talents. This details talents specific to the class. Every basic class offers a selection of talents to choose from. A character gains a talent upon attaining each odd-numbered level in a class (including 1st level). Talents are considered to be extraordinary abilities. Some talents have prerequisites that must be met before a character can select them.
  • Bonus Feats. This details bonus feats specific to the class. Every basic class offers a selection of bonus feats to choose from. A character gains a bonus feat upon attaining each even-numbered level in a class. These bonus feats are in addition to the feats that all characters receive as they attain new levels. Some feats have prerequisites that must be met before a character can select them.

Class Table. These tables detail how a character improves as he or she attains higher levels in the class. These tables will be linked to at the D&D wiki. They include the following information:
  • Level: The character’s level in the class.
  • Base Attack Bonus: The character’s base attack bonus and number of attacks.
  • Fort Save: The base save bonus for Fortitude saving throws. The character’s Constitution modifier also applies.
  • Ref Save: The base save bonus for Reflex saving throws. The character’s Dexterity modifier also applies.
  • Will Save: The base save bonus for Will saving throws. The character’s Wisdom modifier also applies.
  • Class Features: Level-dependent class features, each explained in the section that follows.
  • Defense Bonus: The character’s bonus to Defense. The character’s Dexterity modifier and equipment bonus also applies.
  • Reputation Bonus: The character’s base Reputation bonus.

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